I suggest a 10 minute cooldown instead and double the resources. This is the exactly the anti alt timer. So it would be usseles to switch accounts.
We had 10 min mining cooldown before this current one and everyone hated it. So far making gathering cooldowns similar as crafting cooldowns is one of the best choices.
agreed
Which is where the problem lies, you could just loggof to a different account.However, here is improved idea: make the cooldowns similar to crafting cooldowns but instead of 60 minutes limit it to 10 minutes.
alvarez, i like where you're going with this, it feels unconvetional and something that would be interesting to see implemented, a big golden star from my end for your suggestion about the rock critter.
1.Passive Rock critter with 100 HP.2.Kill it with 10 sledgehammer hits or one dynamite.3.Loot the "corpse" for ore or minerals.4.5.PROFIT!
Oh goddamn that is good. If the market gets flooded - just increase the HP. While yes, it is disguising one form of timewasting for another, it's a lot more intuitive than 'You must wait before you can mine again'.
If you want to make enemies, try to change something.
If people to choose to stand around doing nothing in the countdown thats their choice.