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Author Topic: Friendly faction options.  (Read 847 times)

Friendly faction options.
« on: January 26, 2012, 11:18:46 pm »

One faction leader can mark another faction as friendly in the computer with 3 options.

Eliminate "Who's that, kill or not?"
- Normal friends option: all members of that faction will have the friended faction under a namecolor.

Eliminate alts joining friendly factions just to help them tc, password sharing, or mass faction joining and resigning to get everyone on same faction.
- TC friends option: namecolors and the first faction to start town control will obtain more influence when friended factions show up. The friended faction gets no influence itself, just adds to the first factions influence as if they were one faction. Both factions must have this option enabled to share influence during tc.

Example: Faction 1, 2 and 3 all have each other with TC friends option. Faction 1 goes into Gecko first, influence rises a little and faction 2 and 3 join. All members of all those factions have their influence counted toward Faction 1. So Gecko is taken, and they head to Modoc. Faction 2 goes into Modoc first and influence rises a bit, faction 1 and 3 join in to help.

This is similar to last season's size of force mattered for TC. This season is about size of force in single faction. People really do not want to drop the faction they were in just to TC. Just assisting another faction during TC will cause influence to stop, forcing factions with lots of friends to TC alone.

- Very friendly: namecolors, tc friends options...and can see all friended factions bases. Both factions need this enabled.

« Last Edit: January 27, 2012, 02:41:56 pm by Catoptromancy »
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Re: Friendly faction options.
« Reply #1 on: January 27, 2012, 02:42:14 pm »

I hope this gets fixed soon, those things seem more like bugs then missing features if you ask me.
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