So scouts are already needed, they already work as taxi, but they have no profession i think that is not fair and my suggestion is to fix this unfairness.
No further intros, so i begin:
Scout profession level 1. (cost 1500 caps to learn). Requires 90% outdoorsman 6 endurance 5 intelligence to learn the profession. When you learn first level you also get Scout book.
Teachers:
Metzger in Den, will teach you for free if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also Need Details
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Rubber boots 1x fiber 1x gecko pelt 1x rubber doll and Scout Book Workbench Rubber dolls could be bought from Miss kitty in New reno for 20 caps each.
Motion sensor 3x Electronic parts 3x metal parts Workbench ----
Geiger counter 3x Electronic parts 2x Junk 1x metal parts Workbench ----
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Scout profession level 2. (cost 3000 caps to learn). Requires 130% outdoorsman 7 endurance 6 intelligence to learn the profession.
Teachers:
Metzger in Den, will teach you for only 1500 if you are slaver.
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
All caravan leaders from HUB.
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Craftable items Materials needed to craft Also need Details
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Fuel Cell Regulator 4x Junk 8x Metal parts 1x Electronic parts 1x flint Workbench Just like fuel cell controller in f2. Can be input in all vehicles just not
vertibird in New Reno in T-Rays shop for 1500 caps. It reduces traveling
cost by 50%
Fuel Cell Controller 4x metal parts 3x Junk 2x alloys Workbench Needed for items in profession level 3
Blower 4x Junk 1x metal part 1x golden gecko pelt and Scout book Workbench Can be input in all vehicles just not vertibird in NCR with guy in robes
near many wrecked cars. Increases vehicle speed by 10%.
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Scout profession level 3. (cost 4500 caps to learn). Requires 170% outdoorsman 8 endurance 7 intelligence to learn the profession.
Teachers:
Sergeant Stark in VC correction center.
NCR ranger Elise in NCR of course.
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Craftable items Materials needed to craft Also Need Details
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Buggy 5x wood 10x junk 20x metal parts 10x alloys 3x electronic parts 4x rubber boots (for tires
) Workbench in T-ray shop only ----
5x fiber 1x Fuel cell controller
Scout 2x Wood 10x junk 25x metal parts 15x alloys 3x electronic parts 6x rubber boots 1x fuel cell Workbench in T-ray shop only ----
controller
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So i think thats all i can think off as my suggestion, and as i say its just a suggestion so things can be improved, changed and etc. But i think you get the picture :>