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Author Topic: Catch phrases and tag lines  (Read 3579 times)

jonny rust

  • Caravan Dan
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Catch phrases and tag lines
« on: September 22, 2011, 06:41:12 pm »

I have not been able to find a similar suggestion, but then there could be many ways to word this.

The suggestion is simple, make dialogue hot-key-able;

Much like target bindings work now in the the config file there could perhaps be another set of customizable 'bindings' in which you can set key combinations and attach moderate amounts of dialogue to them.

This would mainly be a way of using dialogue during RT conflicts when there is normally not enough time to type or switch away from the almighty target mode.

It could be used to give quick commands, such as "follow me!" to your comrades who are not on teamspeak or shout abuse to taunt your enemies (a timeless fallout convention) without having to stop the action.

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Evan

  • The dead are never aplenty enough.
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Re: Catch phrases and tag lines
« Reply #1 on: September 22, 2011, 08:36:14 pm »

I'd love it. On another game I played, the mods did it with commands. There was ~setmsg1-9, and you could bring a line up by typing ~1, ~2, ~3 and so on, that was really helpful there.
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Re: Catch phrases and tag lines
« Reply #2 on: September 22, 2011, 08:38:02 pm »

Must have this.

Why? Because I say so. ;D
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Michaelh139

  • Goin for 900,000...
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Re: Catch phrases and tag lines
« Reply #3 on: September 23, 2011, 12:31:31 am »

I pretty much suggested the same thing I think about a year ago.

Only you could make the dialogues, and it would activate when you are fighting.

*shoots guy*  "Take it motherfucker!"

*gets shot*  "god dammit im gonna tear out your spleen and shove it up your ass!"

But it got rejected some and was pretty ignored.  Let's see how it fares now.  *prays*

Topic is here:  http://fodev.net/forum/index.php?topic=9487.msg80914#msg80914
« Last Edit: September 23, 2011, 12:35:17 am by Michaelh139 »
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Josh

  • The Armegeddon Arms Co. is temporarily on hiatus
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Re: Catch phrases and tag lines
« Reply #4 on: September 23, 2011, 12:37:00 am »

*gets shot*  "god dammit im gonna tear out your spleen and shove it up your ass!"
a crucial must have for every fight! ;D should have a witty modifier for if things get too bad.
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When you hear people talking about the great leader of the Armeggedon Arms Co., there talking about me. On the flip side when you hear them laughing about the Plague who stood next to guard and died or something else like that, that would be my brother Ben.

Reiniat

  • Humanhunter
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Re: Catch phrases and tag lines
« Reply #5 on: September 23, 2011, 02:06:45 am »

So yeah, typical good suggestion, suggested before......two times.

The first time it was suggested Lexx close it saying "maybe in future, we will pick it up again". In my very own opinion this sugestion must be of high priority, really most of the combat is made in silence and very pressure, so those floats will implement fun, not RP, FUN. we want FUN.
Sadly its impossible to evade "i pwned you bluesuit"  "n00b lulz on sight". But phrases like that are spoken by many players, so why would that stop a good suggestion like this?

Seiriously, if i could choose a suggestion from all the Suggestion Board to be implemented, one that its not so hard, I would choose this.
« Last Edit: September 23, 2011, 02:08:20 am by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Eternauta

  • Beyond repair.
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Re: Catch phrases and tag lines
« Reply #6 on: September 23, 2011, 03:33:58 am »

not RP, FUN. we want FUN.

Thanks for giving us another example of the "this game is boring but I keep playing" phenomenon.
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jonny rust

  • Caravan Dan
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Re: Catch phrases and tag lines
« Reply #7 on: September 23, 2011, 04:58:25 am »

To what purpose each player uses it depends on his/her playing style, but Reiniat is right, it is meant to be fun and perhaps also useful. Maybe it will even encourage a bit more dialogue, who knows...

Anyway, i'm glad it's getting a response and hopefully it is an easy thing to implement.
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Re: Catch phrases and tag lines
« Reply #8 on: September 23, 2011, 10:36:15 am »

hotkeyable dialogs would be great. I would use them to spam swears and insults during fight insanely.
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Kill them all and let the god sort them out.
Re: Catch phrases and tag lines
« Reply #9 on: September 23, 2011, 10:51:02 am »

I shall enhance players satisfaction by putting this feature in my tool:
http://fodev.net/forum/index.php?topic=16218.0
Dunno if it will be possible yet but I'll try.
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"Mais tout le monde s'en branle de ce que vous pensez mon pauvre Caled" Wilks

Reiniat

  • Humanhunter
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Re: Catch phrases and tag lines
« Reply #10 on: September 23, 2011, 11:51:54 pm »

Thanks for giving us another example of the "this game is boring but I keep playing" phenomenon.

Yes, but in the real life im a very lonely person with obsessive compulsive disorder, and i always wander if all the players of Fonline are insane or something because they still playing.

Also if you guys want to say some fast tags you can "speak" them first and then while in combat press Enter and Up Arrow to find the desired line and press Enter again to tell it, its hard to use and we DEFINITELY need the suggestion above to be implemented, but it works anyway
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Grommok

  • Desert Ranger
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Re: Catch phrases and tag lines
« Reply #11 on: September 24, 2011, 04:22:44 pm »

Also if you guys want to say some fast tags you can "speak" them first and then while in combat press Enter and Up Arrow to find the desired line and press Enter again to tell it, its hard to use and we DEFINITELY need the suggestion above to be implemented, but it works anyway
Well, it's easier/better/less time consuming to press a certain key (Example: NumPad 5) and your character says something (Example: My tummy feels funny!).
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
Re: Catch phrases and tag lines
« Reply #12 on: September 24, 2011, 11:21:55 pm »

I shall enhance players satisfaction by putting this feature in my tool:
http://fodev.net/forum/index.php?topic=16218.0
Dunno if it will be possible yet but I'll try.

I just did it and released it in the tool topic (http://fodev.net/forum/index.php?topic=16218.msg155064#msg155064)
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"Mais tout le monde s'en branle de ce que vous pensez mon pauvre Caled" Wilks
Re: Catch phrases and tag lines
« Reply #13 on: September 25, 2011, 02:10:04 am »

I had exactly the same idea :D
I was thinking that it would be cool to have a set of words/phrases bound to hot keys, which you could use in combat. It makes sense, while guns are blazing and the chaos and mayhem are around you, you wont really be up for a deeply philosophical chat about the nature of humanity. But you would be able to shout simple orders or requests, threats, etc.
I also thought it would be neat if it was associated with a speech skill(when its implemented)
The number of phrases you could bind would depend on your speech skill.
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jonny rust

  • Caravan Dan
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Re: Catch phrases and tag lines
« Reply #14 on: September 25, 2011, 03:56:18 am »

I also thought it would be neat if it was associated with a speech skill(when its implemented)
The number of phrases you could bind would depend on your speech skill.

Not sure about that part.

This would mainly be useful for soldiers, gang-bangers, and scoundrels (or folks who like fightin in RT) and none of whom necessarily care much about their speech skill, nor would they sacrifice their fighting skill in order to be able to shout a few more commands/insults. In the end, the people who would use this the most would also miss out on it the most.

I agree that the speech skill is underpowered, but really it can only ever be good for talking to NPC's so the only reason it would ever be useful is if questing becomes a larger part of the game, In other words; right now, speech ain't gonna pay the bills, and until it does, it might as well not exist.

The other problem here is that the config file is not player specific, its client specific. So your config won't change depending on your players speech skill. I suppose it could still work despite that, but you know what I'm saying...
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