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Author Topic: BUILDS COMPILATION  (Read 4264 times)

Set7er

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BUILDS COMPILATION
« on: April 18, 2011, 02:00:44 pm »

I need you opinion about my builds compilation.
Do you think that builds change in new wipe?
THX


BG brustx2 (195HP)

ST 4
PE 6
EN 8
CH 1
IN 6
AG 10
LK 6

Traits: Small Frame, Good Natured

Perks:
3. Toughness
6. BRD
9. BRD
12. Lifegiver
15. BRoF
18. AB
21. AB

Tagged skills:BG,FA,DOC

BG 220
FA 101
Doc 100
OD:57

BG:(ROCKET LUNCHER) 249HP
S6
P6
E10
C1
I4
A8
L6
Traits: Small frame,good natured
perks: toughness x2, stonewall, life giver x2, BRDx2

Tagged skills:
BG: 200
FA 101
Doc 104


SG:(217HP)

S2
P6
E10
C1
I6
A9(+1)
L6

small frame y FASTSHOT(6single shot)

perks:
3toughness
6BRD
9BRD
12livegiver
15BRoF
18AB
21AB

Tag Skills: SG,FA,OD
221:SmallGuns,
100:FirstAid,
100:OD

53:Doctor

SNIPER:(193HP)
S 2
P 9
E 8
C 1
I 5
A 5 (+1)
L 10

Tag Traits: SmallFrame, Finesse
Tag Skills: SmallGuns, FirstAid, Doctor

Toughness, MoreC,BC, Lifegiver, WeaponHandling, 2xMoreC

Tagged skills:
SG: 211
FA 100
Doc 81
OD:49
« Last Edit: April 18, 2011, 02:11:45 pm by Set7er »
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Re: BUILDS COMPILATION
« Reply #1 on: April 18, 2011, 02:58:52 pm »

Your first biggunner is ok. The second bg (rocketer) is not that good imho. I think bonus ranged damage is a waste of perk. The real rocket build needs really great perception and lots of action points. Tell me any kind of burster who will shoot you at 40 hexes (yes, put LK to 1 and forget about toughness).

Sg burster isn't bad, but I don't like that sniper. I would go either for a huge health singleshot (over 240 hp) or 12-14 AP doubleshot (with 140-170 hp).
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Set7er

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Re: BUILDS COMPILATION
« Reply #2 on: April 18, 2011, 03:44:29 pm »

THX KELIN!

Im looking for a better BG rocket luncher with more perception...but i dont undestand because you said that a luncher need a lots of AP if I only can shot-reload
one time per turn ??

I usually take the first BG, EW and crafters. I dont use the others builds...

waiting for the wipe and we can see the changes in the builds  
« Last Edit: April 18, 2011, 03:54:09 pm by Set7er »
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Re: BUILDS COMPILATION
« Reply #3 on: April 18, 2011, 08:07:04 pm »

Do you think that builds change in new wipe?
Yes, they're going to change lots things in chracter building, so don't plan builds on post-wipe, until you see those changes. Perks and traits might be reworked, includes requirements, so may be you'll need other SPECIAL, skills, etc.
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Re: BUILDS COMPILATION
« Reply #4 on: April 18, 2011, 11:04:46 pm »

Your first biggunner is ok. The second bg (rocketer) is not that good imho. I think bonus ranged damage is a waste of perk. The real rocket build needs really great perception and lots of action points. Tell me any kind of burster who will shoot you at 40 hexes (yes, put LK to 1 and forget about toughness).

BG Rocket Launcher with 1 LK? LOL :o
7 PE is enough for RL if you play in team , if you play alone i would prefer SG Crippler or 2burst Minigunner..

For RL
6   (7)after Drugs
8   (7)after Drugs
10
1
2  You don't need more for RL
8
6

3 Stonewall
6toughness
9toughness
12life giver
15life giver
18action boy
21 action Boy

Using :jet , buffout , nuca cola , ciggaretes and psycho = 14
1st shoot press B 2nd shoot hide and reload.

For Burst Weapons I preffer crit based LSW build or 13AP 249HP Avenger build (even without toughness you can survive 2 bursts if you're in BA ).


After wipe there will be huge change to perks ,I always create Crafters and Taxi alt only. If you willl want good PVP build it's always better to ask on forum or irc then making it on your own.
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Set7er

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Re: BUILDS COMPILATION
« Reply #5 on: April 19, 2011, 01:32:09 am »

THX 0m3n !

Its a great build! I dont use the rocketer build. Only the first BGx2brust for PvE

All people ready to study new builds for the wipe !!!
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Re: BUILDS COMPILATION
« Reply #6 on: April 19, 2011, 10:25:40 am »

One of developers send me this a month  ago.Some of things might change.

Format is:

Name, Level, Requirement, Effect, Ranks of the Perk

You would continue to get perks at every 3rd level, with 1 additional support perk every 4 levels.


Bloody Mess Same
Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from Str
Chem Reliant All drugs are permanent addictions, time of effect is doubled.
Chem Resistant Suffer no addiction effects, Stims do half effect
Fast Metabolism Doubles En affect on Healing Rate, Drug effects work for half normal time
Fast Shot Gives -1 AP for 1H, -2 AP for 2H, +5 Damage, Can't aim shots
Finesse Same
Good Natured
Heavy Handed All Unarmed attacks cause a knockdown, +5 Final Damage, -20 on the crit table
Jinxed Same
Kamikaze Gives +20 AC, - 5% DR
Night Person -
One Hander Gives +20% to hit 1H, -40% to hit 2H, +5 Final Damage when using 1H
Sex Appeal -
Skilled Same, doesn't affect support perks
Small Frame Same
Bonehead Gives -1 Int, shots effecting you suffer -10 on the critical roll for Head and Eyes
Pig Eyes Gives -1 Pe, +40 AC when your eyes are targetted




Specials
Gain Agility 12 AG < 10 +1 to Agility 1
Gain Charisma 12 CH < 10 +1 to Charisma 1
Gain Endurance 12 EN < 10 +1 to Endurance 1
Gain Intelligence 12 IN < 10 +1 to Intelligence 1
Gain Luck 12 LK < 10 +1 to Luck 1
Gain Perception 12 PE < 10 +1 to Perception 1
Gain Strength 12 ST < 10 +1 to Strength 1

Anti Crit
Quick Recovery 3 AG 6 Effects of Knockout/down/lost turn are reduced to 1/3rd 1
Stonewall 6 ST 6 En Roll to ignore knockout, En-5 roll to ignore knockdown 1
Iron Grip 9 ST 6 En Roll to ignore Arm Cripple, En-5 roll to ignore Weapon Drop 1
Man of Steel 12 En 6 + Str 6 Gives -10 on the critical table to hits targetting you 1

Sniper
More Critical 3 LK 4 +5% to Critical Chance 1
Even More Critical 6 LK 6 Gives +10% to Critical Chance 1
Sharpshooter 9 PE 6, IN 6 +2 to PE for determining range 1
Better Criticals 12 PE 6, LK 6 +20% on critical hit table 1

Burster
Weapon Handling 3 AG 6 Gives +3 to ST for weapon handling Strength checks 1
Bonus Ranged Damage- 6 Ag 6 Gives +1 to Ranged Damage 1
Bonus Ranged Damage 9 AG 6, LK 4 Gives +2 to Ranged Damage 1
More Ranged Damage 12 Ag 6, LK 6 Gives +2 to Ranged Damage 1

Dodging
HtH Evade 3 Unarmed/Melee 75% Gives 20% AC if only Unarmed or Melee weapons are in either hand 1
HtH Evade+ 6 Unarmed/Melee 150% Gives 40% AC if only Unarmed or Melee weapons are in either hand 1
Dodger 9 AG 8 Gives +20 to AC 1
Dodger+ 12 AG 10 Gives +40 to AC 1

Tank
Toughness 3 EN 4 Gives +5% to DR and +2 to DT 1
Even Tougher 6 EN 6 Gives +10% to DR and +3 to DT 1
Adrenaline Rush 9 En 5 Gives +15% DR when less than 50% HP 1
Lifegiver 12 EN 4 Gives +30 to HP 1
Lifegiver+ 15 EN 6 Gives +40 to HP 1

Medic
Healer 3 PE 4, IN 4, First Aid 50% Gives +15-25 HP healed when using First Aid 1
Healer+ 6 PE 6, IN 6, First Aid 100% Gives +30-50 HP healed when using First Aid 1
Living Anatomy 9 Doctor 100% Doubles chance of Critical Failure/Success, +2 to damage to living creatures 1
Medic 12 First aid 150%, Doctor 150% Halves FA/Doc timeouts 1

Sneak
Silent Running 3 AG 6, Sneak 50% Ability to sneak and run at the same time 1
6 AG 6, Sneak 75% You don't lose sneak when you're shot 1
Ghost 9 AG 8, Sneak 100% +30% to Sneak in dark conditions 1
Silent Death 12 AG 8, Sneak 125% Auto crit with +20 on roll for HtH, Throwing or Pistol attacks from behind in Sneak mode 1

HtH Damage
Bonus HtH Damage 3 AG 6, ST 6 Gives +3 to HtH Damage 1
Bonus HtH Damage+ 6 AG 6, ST 6 Gives +5 to HtH Damage 1
Bonus HtH Damage++ 9 AG 6, ST 6 Gives +7 to HtH Damage 1
HtH Criticals 12 Str 8 Gives +25 on the crit roll when using unarmed or Melee Weapons

Throwing
Heave Ho! 6 None Gives +1 ST when determining throwing range. Max Range increased by 3 1
Heave Ho!! 9 None Gives +1 ST when determining throwing range. Max Range increased by 3 1

Flamer
Pyromaniac 9 Big Guns 100% Extra +20 damage with fire-based weapons 1
Pyromaniac 12 Big Guns 150% Extra +20 damage with fire-based weapons 2

Bonus AP
Bonus Move 3 AG 5 +2 AP to total AP for movement 1
Fast Reload 6 AG 5 Reloading takes only 1 AP 1
Action Boy 9 AG 5 Gives +1 AP 2
Action Boy
Bonus HtH Attacks 15 AG 6 HtH attacks cost 1 less AP 1
Bonus Rate of Fire 15 AG 6 Ranged weapon attacks cost 1 AP less 1

Various
Awareness 3 PE 5 Detailed info about examined critters 1
Earlier Sequence 3 PE 6 +2 to Sequence 1

Back-up Perks

Swift Learner 4 IN 4 +5% to every XP gain 3
Educated 6 IN 6 +2 skill points when you gain a level 3
Karma Beacon 9 CH 6 Karma * 2 for NPC reactions and modifiers 1
Light Step 8 AG 5, LK 5 Less chance to set off a trap 1
Magnetic Personality 8 None 1 extra slot in companion limit 1

Resistance
Faster Healing 4 En 4 Gives +3 En for Healing Rate 3
Rad Resistance 8 En 6 Gives +X% to Radiation Resistance and Poison 2
Snakeater 12 En 8 Gives +X% to Radiation Resistance and Poison 2

Barter
Negotiator 4 Ch 4 Gives 30 skill points to Barter 1
Salesman 8 Ch 5, Barter 50% Gives 60 skill points to Barter 1
12 Ch 6, Barter 125% 1

Speech
Speaker 4 Ch 4 Gives 30 skill points to Speech 1
8 Ch 5, Speech 50% Gives 60 skill points to Speech 1
Sex Appeal 12 Ch 6, Speech 125% 1

Thief
Thief 4 Ag 6 Gives 30 skill points to Steal 1
Harmless 6 Steal 50% +40% to Steal 1
Master Thief 8 Ag 7, Steal 50% Gives 60 skill points to Steal 1
Pickpocket 12 Ag 8, 125% Steal Halve size and facing modifiers when stealing 1

Outdoors
Cautious Nature 3 PE 6 3 to PE when determining placement in encounters 1
Scout 3 PE 7 1 to view range on World map 1
Survivalist 4 En 4 Gives +30 skill points to Outdoorsman, +1 to view range on World map 1
Ranger 8 En 5, Outdoors 50% Gives +60 skill points to Outdoorsman, doubles PE when determining placement in encounters 1
Pathfinder 12 En 6, Outdoors 125% Travel speed increased by 25% 1
Explorer 9 None Higher chance to find special encounters 1

Carry
Quick Pockets 4 None Inventory actions cost 2x less AP 1
Strong Back 8 None +22 kg to Carry weight 1
Pack Rat 12 None +22 kg to Carry weight 1

Repair
4 Int 4 Gives +30 skill points to Repair
8 Int 5, Repair 50% Gives +60 skill points to Repair
Mr. Fixit 12 Int 6, Repair 125% Some Bonus to repairing

Science
4 Int 4 Gives +30 skill points to Science
8 Int 5, Science 50% Gives +60 skill points to Science
12 Int 6, Science 125% Some bonus to dismantling

Traps
4 Pe 4 Gives +30 skill points to Traps 1
8 Pe 5, Traps 50% Gives +60 skill points to Traps 1
Demolition Expert 12 Pe 6, Traps 125% Extra damage and no failures with explosives 1

Lockpicking
4 Ag 6, Lockpick 125% Gives +30 skill points to Traps
8 Ag 7, Lockpick 50% Gives +60 skill points to Traps
12 Ag 8, Lockpick 125% Gain extra items from lockers in Encounters

Gambling
Gambler 4 Lu 4 Gives +30 skill points to Gambling 1
8 Lu 5, Gambling 50% Gives +60 skill points to Gambling 1
12 Lu 6, Gambling 125%
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Set7er

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Re: BUILDS COMPILATION
« Reply #7 on: April 19, 2011, 12:01:00 pm »

OMG Its incredible! Very very interesting!

THX BUILD-MANIAC and THX DEVS. fantastic work!
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Crazy

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Re: BUILDS COMPILATION
« Reply #8 on: April 19, 2011, 12:09:11 pm »

This is well known since much time, and it's outdated. AFAIK, many changes/new perks.
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When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: BUILDS COMPILATION
« Reply #9 on: April 19, 2011, 12:56:22 pm »

BG Rocket Launcher with 1 LK? LOL :o
7 PE is enough for RL if you play in team .....
It's a matter of taste and for what purpose you use it. If you plan to rush biggunners on 30 or less hexes, then yes your build make a sense. But when you use rocket launcher as anti-sniper weapon then it's much more useful to have 50 or more hexes and 12 AP with brof (you have rocket launcher in both slots and switch between them). Nothing is worse than being shot by a sniper when you don't know his exact possition!
For Burst Weapons I preffer crit based LSW build or 13AP 249HP Avenger build (even without toughness you can survive 2 bursts if you're in BA ).
Strange, you make 2x toughness rocket launcher builds but at bg burster you don't suggest toughness. I will explain my feelings about jet biggunners. The only case when I would take jet on bg burster would be 12 AP brof with more than 240 hp. But your biggunner doesn't have this. I would go for 246 hp 11 AP brof build. Why? Because in BA you can have 12/70 resistance. Even against snipers you feel the difference if they don't manage to bypass your armor.
« Last Edit: April 19, 2011, 01:39:40 pm by Kelin »
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Re: BUILDS COMPILATION
« Reply #10 on: April 19, 2011, 02:54:45 pm »

6
6
10
1
4
8
6
13AP 249HP

3 Stonewall
6,9 BRD
12.15 Life Giver
18,21 AB

Ofc you can have ~250 HP 11P and Brof and 2 toughness but such build won't have stonewall so each time you meet a sniper you're fucked up. 13AP is better then 11 AP and brof .Why?After 2nd burst you can take stimpack faster then with 11AP.
« Last Edit: April 19, 2011, 02:56:50 pm by 0m3n »
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Re: BUILDS COMPILATION
« Reply #11 on: April 19, 2011, 04:21:37 pm »

I know that 13 AP is better than 11 AP and no doubt about it. What I'm saying is when these two bursters meet each other, the one with 2x toughness + psycho has way moooore higher chance to survive (jet + no toughness is really bad idea for close range bursters). And of course this kind of build is not good against any kind of sniper but it's created to be effective against other bursters. If you want something which owns enemy sniper make a sniper, make a rocketer but don't try to convince me that 35 hex burster can compete with 50 hex snipers  ::)
« Last Edit: April 19, 2011, 04:26:20 pm by Kelin »
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Re: BUILDS COMPILATION
« Reply #12 on: April 19, 2011, 06:27:20 pm »

Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from Str
That would mean no disadvantage from the trait.
Gain 4 SPECIAL, Loose 4 SPECIAL - so you get nothing
But it also doubles melee damage

I know it's outdated, but just sayin' :P

BTW.
Heavy Handed All Unarmed attacks cause a knockdown, +5 Final Damage, -20 on the crit table
That would make critical unarmed/melee builds useless! (Comparing to these new pure-damage+knockdown ones)
« Last Edit: April 19, 2011, 06:29:19 pm by Floodnik »
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Re: BUILDS COMPILATION
« Reply #13 on: April 30, 2011, 06:40:42 am »

That would mean no disadvantage from the trait.
Gain 4 SPECIAL, Loose 4 SPECIAL - so you get nothing
But it also doubles melee damage

I know it's outdated, but just sayin' :P

BTW.That would make critical unarmed/melee builds useless! (Comparing to these new pure-damage+knockdown ones)

it caps your AP at lower lvl.
8 base AP max.
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