Alright, after talking with some people like everyones favorite crime boss "mobster", i'm pushing for this kind of thing again.
As it is, you can do whatever you want in an unguarded town, and with how often the NPC's die, how do the towns exist at all?
My suggestion, is to add "guards" of a sort, to areas depending on the town, such as family "made men" armed with better guns and higher health, and guards hired by the mining companies to protect the mine company buildings, trappers to hold their own in klamath, etc.
Also, when you shoot someone inside a unguarded town, the NPC's shouldn't react right away, but it should lower the persons rep by 50-100, depending on how well liked the person was, and if a liked or idol rep person is shot in even an unguarded town, the NPC's will protect him. due to him being loved by the people in town.
I don't want to make the game all "huggles and snuggles", but, while some random killing happened in FO1-2, most towns would defend their own, and the towns should defend themselves from at least normal PKers. like guys in leather jackets with SMGs should probably lose against a entire town for once...
Also, as a special note for new reno.
The casino's should probably have the guards protect people inside, and tell people to put their guns away, the families have a business to run, its not about protecting people they like, or bluesuits, its about them protecting their 'turf, and a source of money.
And once again, i'm pushing this again since people asked.
-Ulrek-