Author Topic: B.O.S online  (Read 7678 times)

B.O.S online
« on: September 17, 2015, 10:13:13 pm »
Hello! I want to make a game that would look and work like Fallout_Tactics: _Brotherhood_of_Steel
- Global map
- location
- NPC
- weapons
- perks
- HUD
- Something more likely forgotten.

The main question - how to use the maps from the original Brotherhood of Steel in Fonline? Can we learn Fonline to understand  map format BOS? Or write a converter cards from one format to another?
« Last Edit: September 17, 2015, 10:24:34 pm by Cybermaxrus »
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Re: B.O.S online
« Reply #1 on: September 19, 2015, 12:26:21 am »
I know there was someone who made a FO modification using graphics from fallout tactics. I don't see why it wouldn't work as long as you import all the necessary graphics. I think this is what you're looking for: http://fodev.net/forum/index.php/topic,29778.0.html

Although you should consider using a newer version of the sdk.
« Last Edit: September 19, 2015, 12:30:00 am by raynor009 »

Re: B.O.S online
« Reply #2 on: October 04, 2015, 11:43:14 am »
Hello there.

I found this topic by browsing google. It seems that I am currently working on something similar to what you are describing (except not based on FOnline engine at all).

http://www.nma-fallout.com/showthread.php?203258-Fallout-tactics-mod-in-Unity3D
http://www.dailymotion.com/_Nugent_

In short, it is a unity3D based engine that uses tactics assets and the goal is a MMO game with PvE/PvP (like FOnline) but in an open world setting.
open world means no exitgrid/worldmap. You just walk/run/drive in a single massive map that is streamed around you by the server.

It is still nowhere near done but I still work on it.

Re: B.O.S online
« Reply #3 on: October 04, 2015, 12:12:07 pm »
Lol it looks really similar to fonline game concept, it would be nice if it come true.

Re: B.O.S online
« Reply #4 on: October 08, 2015, 06:42:06 pm »
http://www.dailymotion.com/video/x38ysdc_demo-3_videogames

This is a load test with 100 clients connected to the server and running around.

Offline SEGA_RUS

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Re: B.O.S online
« Reply #5 on: October 08, 2015, 07:03:59 pm »
http://www.dailymotion.com/video/x38ysdc_demo-3_videogames

This is a load test with 100 clients connected to the server and running around.
This is a small count of bots.
Make test with 3-4k npc in all locations. Than you will see difference.
Skype - sega_75rus

Re: B.O.S online
« Reply #6 on: October 08, 2015, 07:20:39 pm »
These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.

Offline SEGA_RUS

  • Arbeit macht frei
Re: B.O.S online
« Reply #7 on: October 08, 2015, 07:35:45 pm »
These are not NPCs, they are players, connected to the server and sending move commands by network.
And the test was more to see if the client can display all.
You have 100 chinese testers in the cellar? ;D
Skype - sega_75rus

Re: B.O.S online
« Reply #8 on: October 08, 2015, 07:42:20 pm »
You have 100 chinese testers in the cellar? ;D

I do, but they were sleeping so rather than wake them up I wrote a console program that start 100 threads and simulate the login and move commands across network  ;D

Re: B.O.S online
« Reply #9 on: October 08, 2015, 11:01:32 pm »
Bls not unity  :'(. Although it may be the lesser of two evils compared to cvetEngine.
« Last Edit: October 08, 2015, 11:03:08 pm by devis »

Offline kompreSor

  • FOnline 3
Re: B.O.S online
« Reply #10 on: October 18, 2015, 03:01:34 pm »
any offical web site? i mean Nugent.

Re: B.O.S online
« Reply #11 on: October 18, 2015, 07:25:37 pm »
any offical web site? i mean Nugent.

Nop, just the dailymotion for vids and the nma topic for updates.
I don't consider it worthy of a website yet. Maybe when/if alpha stage comes around I'll see to it.

Re: B.O.S online
« Reply #12 on: October 18, 2015, 09:49:55 pm »
Make it open source just in case...