Yeah, and those NPCs not suspicious when you put mines near them, really funny.According only to the bases its good idea, unless scripts for npc behaviour will be made this would be cool for encoutners also.
I think he wants the sitting animation added.Because he thinks the way people stand near chairs and pretend they are sitting is wierd.
Nice bump I too hope this gets implemented next update, As well as the traps.
Yeah, flares were good when they lit forever. Shiny everywhere!
...Other than that, you really want fixboy to be flooded even more that it is now? ...
Is there at least one player who remember that it was a bug?
Yes, I remember Lexx's posts about how "people wouldn't be whining if we just included it as temporary in the first place" but I, and apparently others, just really like how they could be used for design.
It is quite flooded, but how about partitioning it? Like having main categories (You open up fixboy, it shows: General craft, weapons, armors, doctor, scenery/containers) of course make it so when you craft something you don't get thrown out to the main craft menu because that would just be annoying
That's nothing new, everyone playing any FOnline game knows that since years already. Most recent drafts for what we'd like to use are something like this and that combined. Optionally, smuggle some elements from VB. Due to things planned/connected, it would most likely need moving whole crafting system to scripts, abandoning everything what engine has to offer for crafting. It won't happen in a day or two, so when you want new stuff to be crafted, you have to think how to fit it into current fixboy. It's that simple.
Huh.... Ok, so basically It doesn't matter how flooded the fixboy will get, since there will be a completely new fixboy later on (which is great)
Make spikes, fences, gates, barrels etc. craftable.