fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • September 29, 2024, 01:34:34 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Do you agree with the suggestion

Yes
Partially
No

Pages: [1] 2

Author Topic: Fusing some of the skills  (Read 3996 times)

avv

  • Offline
Fusing some of the skills
« on: March 20, 2010, 03:27:23 pm »

There's too many skills with too high cap. It encourages alt usage and makes too one-sided characters. It also makes the wasteland pretty irrational place when people run around with super high tech miniguns and energy weapons just because big guns and energ. weapon users need to have their guns. In addition the current skills are from very old singleplayer game, where level cap was 99. Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.
 
Therefore we could take an example from Van Buren and fallout 3 skills.

It could be something like this:

FA&doctor -> medicine
energy, big and small guns -> firearms
Melee weapons&unarmed -> Melee
sneak&steal&lockpicks -> Thievery
Throwing&traps -> explosives
Barter&speech -> Diplomacy
Outdoorsman
Repair
Science
Gambling

In addition reducing the cap of skills to perhaps 200 would be sufficient. Players would not become jacks of all trades because you still can have only certain ammount of profesions and perks.

The bonuses would be various:
+ Less reasons to create alts
+ Players could take part on much more activities without being completely self sufficient
+ High tech guns could be made rarer and their roles could be changed

The downsides would be
- It would require lots of re-thinking and balancing
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

  • King of the wasteland
  • Offline
Re: Fusing some of the skills
« Reply #1 on: March 20, 2010, 03:30:40 pm »

no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Fusing some of the skills
« Reply #2 on: March 20, 2010, 03:39:51 pm »

Quote
Even Chris Avellone stated that the fallout 1 and 2 skills weren't that balanced but were better in fallout 3. Source.

He disagreed on how it worked in the original games, because you could simply wait on worldmap, after the time limit in Fallout 1 or all the time in Fallout 2. In FOnline, this is not the case and therefore it's a totally different scenario. In fact, first aid (and doctor after wipe) are pretty useful skills, as you can use them often, without the need of additional stuff or stimpaks, etc. pp.
Logged

avv

  • Offline
Re: Fusing some of the skills
« Reply #3 on: March 20, 2010, 03:52:53 pm »

no i do not agree, i like the fact that you cant be all around master, you have to chose your strong sides and weaker ones, thats why this game is roleplaying, if everyone could do everything it would suck very hard.

What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.

I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

  • King of the wasteland
  • Offline
Re: Fusing some of the skills
« Reply #4 on: March 20, 2010, 03:55:16 pm »

What do you mean everyone could do everything? Let's say you choose to be a lvl3 doctor. How exactly are you going to craft small guns if the prof cap is 3? Neither you could beat those in melee fight who have tagged melee and chosen all the melee related perks. Right now you can do everything. Many players have their pickpocket, steal, crafting, big guns, smallguns, barter, gather, suicide bomber alts at their disposal. So they already have access to everything and characters only act as tools to reach those activities.

I can't think of it being anything else but fun that you could use a knife or fists sometimes without being completely inept with them. Or use various firearms without being stuck in one type.


its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.

And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>
« Last Edit: March 20, 2010, 04:03:01 pm by vedaras »
Logged

avv

  • Offline
Re: Fusing some of the skills
« Reply #5 on: March 20, 2010, 04:22:30 pm »

its not about having profession. In your idea, everyone could be taxi, could be healeer, could be fighter, could be everything that its possible, it would totally suck. If you want to do everything more or less, just take 10 intelligence and skilled.

And if you raise strenght to fight better with unarmed, your melee will rise also, so your statement is wrong, you can do similar in similar skills in beginning, they just seperate when you are raising one skill or another when leveling up, and you are free to chose what skills to raise that is what we call roleplaying:>

Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.

I'm not even talking about being master at everything, never said that. If I did, show where. I'm talking about having the characters be able to attend on other activities without completely sucking in them.

Strength isn't the only factor in melee. Chance to hit, hit points, critical chance, knockdown chance and unlocked attacks all serve a purpose there. Some random dude who decides to invest some points in melee and buffing strength with buffout would still obviously lose to a guy with high endurance, capped melee and all unarmed related perks. Or do you have some proof that it wouldn't? I just find it strange that you can disagree on this matter.

I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Fusing some of the skills
« Reply #6 on: March 20, 2010, 08:33:17 pm »

Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.
Logged
I give a fuck.
Re: Fusing some of the skills
« Reply #7 on: March 20, 2010, 08:47:04 pm »

Firearms must NOT be made. I dont care about the rest, but yeah, it would D E S T R O Y this game if they would unify SG EW and BG.

Alot of players would destroy the game, and that would then make this game PURE PVP.  Maybe work with Conventional Weapons and Specialist Weapons?

Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.
Logged

avv

  • Offline
Re: Fusing some of the skills
« Reply #8 on: March 20, 2010, 09:48:26 pm »

Alot of players would destroy the game, and that would then make this game PURE PVP.  Maybe work with Conventional Weapons and Specialist Weapons?

Conventional - Pretty much small arms, but doesn't include energy weapons or the heavy duty heavy weapons.
Specialist - Energy Weapons, Extreme heavy Weapons, one-ammo type of small guns those sorts of things.

I don't even understand how exactly the game would be destroyed if firearms skill included all guns.

It could be a perk aswell, or stat related. Only smart dudes can use energy weapons, only the strong can use big guns. The reason behind including all guns in firearms is that then powerful and high tech guns could actually be rare or limited. Most fights would be fought with normal firearms like it should be in the wasteland. Craftable ammo numbers could be toggled now that big gunners don't eat it so much.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

  • King of the wasteland
  • Offline
Re: Fusing some of the skills
« Reply #9 on: March 20, 2010, 10:20:47 pm »

Being a taxi you need charisma, speech or barter has nothing to do with it. You could be healer, but not the best healer and the skills invested in medicine would still be away from something else. Of course you need to be able to fight in the wasteland, who the hell wants to play a dude that doesn't fight? Fighting is a major aspect in this game. Besides, stats would still have a big impact on you. You couldn't get certain good perks without certain sets of stats.

I don't quite know what you meant in the last sentence, but people aren't role playing that much. They just make characters that can do something and use them as tools to achieve certain goals. Role playing is when you grow attached to the one and only character and wish only that character to succeed.

i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?

I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
Re: Fusing some of the skills
« Reply #10 on: March 20, 2010, 10:33:54 pm »

i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?

I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one. Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.
He has a point there.
Logged
I give a fuck.

avv

  • Offline
Re: Fusing some of the skills
« Reply #11 on: March 20, 2010, 10:37:34 pm »

i mean now big gunners need taxi, because they dont have outdoors, so gangs need taxi drivers to make good ambushes and pvp, according to your suggestion, all characters would be the same pvp fighters just with different profession, you call that fun?

Who wants to play a taxi driver? He just helps people to travel from place to place and that's that. Pretty limited gaming experience.
Players would have more freedom of choice in terms of battle. Instead of switching character, they could just switch equipment. One dude could be armed with shotgun, grenades and a knife and use them all when the situation favours it most. It would add more diversity in combat, instead of having people stuck with their main weapon type. Isn't it realistic that a soldier is able to toss grenades, give first aid, shoot and use a knife at least decently?
But still, snipers would be snipers because they would take sniping related perks, big gunners would be mainly big gunners because of their stats and perks.

I call myself roleplaying, when i create characters for specific purposes, healing people, killing people, repairing stuff crafting armors, being taxi driver and etc. and your suggestion is not only for fusing skills but also for fusing all roles to similar one.

I call that powergaming. You create yourself an army of alts so that you can get everything as efficiently as possible for yourself/your faction.

Like I said: fusing skills wouldn't mean that all roles would be fused. Melee fighters would still use mainly melee, diplomats would still use mainly mercs, snipers would snipe and big gunners blast things to pieces. Skills don't mean everything, perks, traits and stats do.

Everyone could do everything with help of drugs since skills would be very easy to raise so you havent convinced me otherwise and i still think your suggestion isnt good in improving game.

No they wouldn't. Like I said, profesions would be still limited, being really efficient at something would still require investment in perks and stats. Having high levels of many skills would require higher than average intelligence. Besides what's wrong at getting to do everything? You get to do them anyway because you create alts. It would be just that a char could get to do pretty much everything, but master only a few things. Currently a single char can master few things but he sucks at the rest. It's unrealistic and strongly forces using alts.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Fusing some of the skills
« Reply #12 on: March 20, 2010, 10:59:28 pm »

avv have the point. Current system only force people to create alts.
Also isn't it more logical that if you can use m60 then u can use also smaller bursting weapons?
I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).
Logged

vedaras

  • King of the wasteland
  • Offline
Re: Fusing some of the skills
« Reply #13 on: March 21, 2010, 12:03:17 am »

I think that this could work little different - not fussing but connecting skills. When you rise one of firearms skills, you also learn how to use other weapons, lets say that you add 3-5 points to big guns then you automatically get 1 point in small guns and energy weapons. Other skills might be linked in the same way (medic and first aid, meele and unarmed and so on...).


no that isnt logical at all. Level up is simple what you learn in wasteland, and if you used sniper rifles and p90 all the time how could you learn to use plasma rifle for example? When you take skillpoints, you decide what your character has learned, and no chosen ones playing in fonline, so no abilities to get something like "book of fallout" for everyone by fusing these skills.

And avv. i give up since who want to be taxi drivers anyway..
« Last Edit: March 21, 2010, 12:05:05 am by vedaras »
Logged
Re: Fusing some of the skills
« Reply #14 on: March 21, 2010, 11:22:02 am »

there would be no practical difference between firing a rifle or pistol and firing its energy based equivalent, if anything the energy weapon would be easier, no recoil.
Logged
Pages: [1] 2
 

Page created in 0.118 seconds with 24 queries.