Author Topic: How to change the worldmap?  (Read 12521 times)

Offline Gob

  • The Good
Re: Worldmap question
« Reply #15 on: August 25, 2012, 08:58:02 pm »
Is that screen you posted the entire map zoomed out, or just a section of the map???

Section of the map, I could not photograhp all of it. But even in that part of it, you can see the 2 tiles with the crater. The first part of crater tile is placed corectly meanwhile the other is not. I have tryed changing the order but nothing worked. Anyway here is the map incase someone figures how to fix it.
« Last Edit: August 26, 2012, 10:56:27 am by Gob »

Offline codave

  • Professional Noob Trainer
Re: Worldmap question
« Reply #16 on: August 25, 2012, 09:02:52 pm »
Yeah, the more I look at it the more confused I get...

Offline Gob

  • The Good
Re: Worldmap question
« Reply #17 on: August 25, 2012, 09:16:59 pm »
Quick question. Whats TLA's WM size? Maybe if I make my map about the same size it might fix the problem.

Offline codave

  • Professional Noob Trainer
Re: Worldmap question
« Reply #18 on: August 25, 2012, 09:43:14 pm »
I've noticed that there are some things that are defined in several places in the SDK.

Maybe a setting somewhere just doesn't match?

Offline barter1113

  • New Vegas fanatic =)
Re: Worldmap question
« Reply #19 on: August 26, 2012, 09:31:08 am »
I can tell you:
- you must configure your map in few files (worldmap,fos or config.fos) I can't you tell it more because I don't have sdk, so I can't check this, something like this

- you must have mask file of your map because you can color water space, etc

- I am not sure but you need cut your map into pieces

I recommend you read wiki about new map, fallout 2 worldmap make

Good luck.

Offline Gob

  • The Good
Re: Worldmap question
« Reply #20 on: August 26, 2012, 10:41:54 am »
No. It has nothing to do with server scripts. I found the problem and I fixed it. I knew it had to do with the client not server. So I went and had better look at the default.ini in the interface folder. And since my world-map had 25 tiles and the TLA had 20. All I had to do was change this:

Code: [Select]
GmapTilesX            = 4                   # Number of images in width
GmapTilesY            = 5                   # Number of images in height

to this:

Code: [Select]
GmapTilesX            = 5                   # Number of images in width
GmapTilesY            = 5                   # Number of images in height

and here is how the map should look.

- I am not sure but you need cut your map into pieces

If you haven't read the previous posts I did say the map was cut into pieces/tiles

« Last Edit: August 26, 2012, 10:45:42 am by Gob »

Offline Gob

  • The Good
Re: How to change the worldmap?
« Reply #21 on: June 29, 2013, 01:08:24 pm »
Or you can not cut the image and just use it as it is.

and change to:

GmapTilesX            = 1                   # Number of images in width
GmapTilesY            = 1                   # Number of images in height

Grids and coordonates will work just fine.