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Author Topic: Implement Robots, EMP and Pulse Weaponry  (Read 8632 times)

Reiniat

  • Humanhunter
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #30 on: February 21, 2011, 10:36:42 pm »

i wasnt thinking in add new robots from other games, like protectron, i was only thinking in add existing robots in FO2 with all the animations done

Floating eye:
MR. Handy:
Robobrain: they use human weaponry...
Sentry bot:


also i want Wall-E he fits with the falloutish style :)

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Current char: Oblivion, Oceansoul, Black Tears

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Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

FstrAnthony

  • Yeah Its That Kind Of Perk
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #31 on: February 21, 2011, 10:43:33 pm »

very sexy idea but i mean imagine how much BS would happen with robot they will more than likely own u unless u have emp weapons
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #32 on: February 22, 2011, 07:14:34 am »

It useful only for thrower/energywep player. Others will suck...

Main problem: We got too many things undone... (All NPC factions need to be reworked)
Only when they will be finished there will be a point to add more factions...
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Alvarez

  • Forget the past, go outside and have a blast
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #33 on: February 22, 2011, 08:47:24 am »

How about some robot encounters near Glow, for starts?
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Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #34 on: February 22, 2011, 02:06:34 pm »

How about some robot encounters near Glow, for starts?

Hmmm, but those robots are trapped as they can't get out through the hole in the surface.
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #35 on: February 22, 2011, 03:29:59 pm »

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FstrAnthony

  • Yeah Its That Kind Of Perk
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #36 on: February 22, 2011, 07:46:08 pm »

make emp shotty shells lie on FoT
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #37 on: February 23, 2011, 01:54:43 am »

very sexy idea but i mean imagine how much BS would happen with robot they will more than likely own u unless u have emp weapons

cuz you always have a chance against leader char with 5 muties. Same with killing a guy in MA with laser pistol, crits...
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Reiniat

  • Humanhunter
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #38 on: February 24, 2011, 03:06:19 am »

ok, maybe non EW chars wont enjoy this robot implementation, but.... who doesnt have an EW alt? just login, kill robots, and relogin with you BG burster

Hmmm, but those robots are trapped as they can't get out through the hole in the surface.
that its not the point, you can create a good history for put those robots out of glow, please dont think in "no because is impossible to they survive" fallout was created with the purpose of make a holy awesome game, the history depend of what the devs want, just look to some missions from FO2 like the ghost in the Den, or the bob cars sellers, from the FO1. if we want robots we put them on game, thats all,

also its interesting to think... instead of hordes superdupermuties with rockinlaunchers, we will have hordes of robots, at last, crafters will have a very little oportunity.... and of course, will be exploitable, it will be fixed with the time
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

FstrAnthony

  • Yeah Its That Kind Of Perk
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #39 on: February 26, 2011, 06:35:47 am »

maybe if used as town guards in guarded towns of course they can replace some guards
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #40 on: March 06, 2011, 05:20:58 pm »

Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals and 20 Iron ores  + electronic parts   + cybernetic brain (if its robo brain, lest say from dead NPC's or from Doctors) + Junk + Computer Voice Module - + Robot Motivator  
      
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain

-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.


Robots can be spotten only in places like Dump there where is much junks and parts which robots can use
« Last Edit: March 06, 2011, 05:27:11 pm by Aminirth »
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Dziubek

  • The Dark Brotherhood, Akatosh1
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #41 on: March 06, 2011, 05:27:28 pm »

Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals and 20 Iron ores   + electronic parts  + cybernetic brain (if its robo brain, lest say from dead NPC's or from Doctors) + Junk http://fo2238.fodev.net/wiki/images/3/38/Pump2.gif + Computer Voice Module - + Robot Motivator    
     
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain

-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.


Robots can be spotten only in places like Dump there where is much junks and parts which robots can use

Fully support, why fallout must be without robots? They'd be good companions.
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Akatosh1

Tomekwro

  • In game - Duncan//Kem Energy
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #42 on: March 06, 2011, 05:38:48 pm »

Im not sure how Fonline world will look like with more robots but we can see it how it goes in Fallout Tactics at the last missions.
-Mostly robots are made by metal so their DT should be a bit higher or lower of Metal Armor.
-Creating one robot would be very high and costly - 20 HQ Mierals and 20 Iron ores  + electronic parts   + cybernetic brain (if its robo brain, lest say from dead NPC's or from Doctors) + Junk + Computer Voice Module - + Robot Motivator  
      
I choose this items because they looks it fits to, but they problem its to get them.
Here's the wiki about them :
http://fallout.wikia.com/wiki/Robot_motivator
http://fallout.wikia.com/wiki/Computer_voice_module
http://fallout.wikia.com/wiki/Cybernetic_brain

-To create robot you'll need blueprint (which you can get only in Enclave) and very high science.
-Also the repiar skill could be common by repairing robots.
-Robots needs power so we can get energy by SEC or MFC.


Robots can be spotten only in places like Dump there where is much junks and parts which robots can use


cool idea:D! I'd like to have your own robot. +1
« Last Edit: March 06, 2011, 07:16:07 pm by Tomekwro »
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Korusho

  • Beeop? BEEOP! BEEEEOOOOOPPPPP
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Re: Implement Robots, EMP and Pulse Weaponry
« Reply #43 on: March 09, 2011, 09:22:40 pm »

I would support creation of small support role robots as follows and companions, but not much beyond that. Perhaps the larger units could be used as guards in TC and bases and thats it?

Sizes along the eyebot would be acceptable in my opinion. If I recall correctly they had a melee attack in Fo1-2.


I'm not disagreeing with the mods on the thought that there weren't a lot of bots in Cali at the time of the nukes, so there shouldn't be free roaming bots now, but why can't people create new ones?

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